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The Behavioral Psychology of CRM Adoption: The Science of Designing Systems That Make People Want to Input Data, Rather Than Just Force Them to Input Data

Hello, this is Matsubara, CRM Evangelist.

"We installed a CRM system, but after three months, nobody was entering any data."

Some managers dismiss this phenomenon as a "problem with the employee's motivation." However, from the perspective of behavioral psychology, this is almost 100% a "design problem."

Human behavior is determined not by willpower, but by environment and design. The idea that "if you're motivated, you'll input data" fundamentally misunderstands the principles of human behavior. "If the environment is designed to encourage input, you will naturally input data"—this is the conclusion of behavioral science.

This article explains how to design an environment where EMOROCO CRM Lite is used naturally, using four insights from behavioral psychology: BJ Fogg's behavioral model, nudge theory, the principle of reciprocity, and the law of commitment and consistency.


Why don't people enter data into CRM? — A diagnosis based on behavioral psychology.

First, we use behavioral psychology to accurately diagnose the reasons why the user is not entering data.

Many managers diagnose a lack of motivation. However, the Fogg Behavior Model, proposed by Stanford University behavioral scientist BJ Fogg, offers a completely different diagnosis.

BJ Fogg's behavioral model: B = M × A × P

Behavior occurs when three elements are present: motivation, ability, and prompt. If even one of these three is missing, behavior will not occur.

Three reasons why CRM data entry might not occur.

Cause ①: Lack of ability
"The input process is too difficult and takes too long."
→ There are too many fields, so it takes 5 minutes to input the data.
→ The design makes it difficult to input data from mobile devices.
→ There is ambiguity, such as "I don't know what to enter."

Cause ②: Lack of a trigger (prompt)
"I never get the urge to input anything."
→ The system is not designed to "input immediately upon contact."
→ "I'll enter it later" becomes "I'll never enter it."

Cause #3: Lack of motivation
"Entering this information will not benefit me in any way."
→ I have no experience using the information I entered myself.
→ The feeling that "this input is only for the administrator to see."

Based on these three diagnoses, we design a prescription for each individual.


Prescription ① "Expand Ability" - Design the input process to be completed in 30 seconds.

BJ Fogg says, "The most effective way to get people to take action is not to motivate them, but to make that action easier."

Expanding your capabilities means changing your input from "actions that only motivated people can continue" to "actions that can be done in 30 seconds even without motivation."

"Designing for minimum input" - initially only 5 fields

[Maximizing capabilities with "minimum input field design"]

For the first 30 days, only the following 5 fields will be set:
① Emotional Temperature (Selection: Hot/Warm/Cool/Cold)
→ Just select. 5 seconds
② Last contact date
→ Tap today's date. 3 seconds
③ Next action (single line text)
→ Something like, "I'll send you the quote next week." 10 seconds
④ Next action deadline (date)
→ Tap the date. 3 seconds
⑤ Emotional note (one line of text, optional)
→ "They were less talkative than usual." 10 seconds

Total: up to 30 seconds

Prohibited items:
× Do not set more than 20 fields from the start.
× Don't create fields based on the reason "we might use them in the future."
× Do not set more than 5 required fields.

The question arises, "Is it really okay to only use five fields?" Yes, it is sufficient for the first 30 days. This is because the "experience of being able to input" improves your ability to input the next time.

BJ Fogg says that habits are formed by accumulating "small wins." When you have the experience of completing the 5 fields in 30 seconds 10 times, the act of inputting changes from an action that requires willpower to a natural habit.

"Friction-free design"—physically lowering input barriers.

[Designing an environment that reduces friction]

Location optimization:
"I'll enter the information on my smartphone while in the car after the visit."
→ Check EMOROCO's mobile access,
Set a shortcut on your smartphone's home screen.
→ Resolve the issue of "being unable to input data without opening the PC."

Fixed timing:
"The 30 seconds immediately after hanging up the phone" "Before leaving the parking lot of the place you are visiting"
→ By associating input with specific situations,
Eliminate the decision-making cost of "when to input data".

Default value settings:
Values ​​commonly used for "Name of person in charge" and "Emotional temperature"
Leave it as the default setting.
→ Only perform actions when changes are necessary.
→ If no changes are needed, you can complete the process with one tap.

Prescription ② "Designing a Trigger (Prompt)" - Creating a mechanism to prompt input.

BJ Fogg says, "Without the right trigger at the right time, no matter how motivated or capable you are, action won't happen."

The most important trigger for CRM input is "immediately after contact." Only at this moment is the state in which "memory is fresh, emotional temperature is accurately judged, and the next action is clear."

The "trigger mechanism" that can be designed with EMOROCO

[Trigger Design ①: External Trigger (Utilizing EMOROCO Workflow)]

Setting: When the next action deadline for the project arrives on the current day.
→ Notification: "Company XX has an action due today."

Setting: 14 days have passed since the last contact.
→ "We have not had contact with Company XX for two weeks. Please check your input."
→ This notification says, "Contact us today, and enter the information after contacting us."
It becomes a trigger that initiates a series of actions.

[Trigger Design ②: Environmental Triggers (Habit Stacking)]

"Habit stacking" is a technique that involves linking a new behavior immediately after an existing habit.

Example: "Hang up the phone → Open EMOROCO → Update Emotional Temperature"
Example: "Leave your destination → Get in your car → Open EMOROCO → Enter information for 30 seconds"
Example: "Drink coffee on Monday morning → Open the EMOROCO dashboard"

→ Existing actions (hanging up the phone, getting in the car, drinking coffee)
This triggers CRM input.
→ Actions occur automatically without the use of willpower.

[Trigger Design ③: Social Triggers (Weekly CRM Review)]

At the beginning of the weekly meeting every Monday (5 minutes):
"The information recorded in EMOROCO during last week's contact,
Share with the team in one minute per person.

→ The social agreement to "share on Monday"
This can trigger input in the middle of the week.
→ "If I don't keep a record, I won't be able to say anything on Monday."
Social pressure can also be a source of motivation.

Prescription ③ "Designing Motivation" - Create an experience where "you benefit" from inputting information.

For a behavior to persist, it needs to be "an experience of receiving a reward immediately after the behavior." BJ Fogg calls this "celebration," and in behavioral psychology, it is explained as the reinforcement of "operant conditioning."

What is a "reward" in CRM data entry? It's "an experience where you benefit immediately after entering data."

"Instant Reward Design" - Value is returned 30 seconds after input.

[Designing an "instant reward experience" that occurs immediately after input]

Experience 1: The moment Cool Alert tasks are automatically generated
Immediately after updating my emotional temperature to "cool",
Follow-up tasks for the following day are automatically generated.
"Once I entered the information, the next step was automatically determined."
→ This experience reinforces the belief that "it's worth inputting."

Experience 2: The moment the dashboard list is updated
If you open the dashboard immediately after entering the information,
This week's priority follow list has been updated.
"Once I entered the information, I could see at a glance what I needed to do this week."
→ This creates a "reason to look" at the dashboard.

Experience ③: An experience where preparation for the next visit is completed in 30 seconds.
If you open EMOROCO before visiting,
You can see your previous emotional notes, next action, and follow-up hook.
"We can continue from where we left off last time."
→ A post-hoc reward experience: "Oh, I'm glad I entered that information."

Having everyone experience these three "instant reward experiences" within the first two weeks is the most crucial mechanism for CRM adoption.


The application of nudge theory: creating an environment that makes it difficult to choose not to do something.

The "nudge theory," proposed by behavioral economists Richard Thaler and Cass Sunstein, is a theory that states that "people are more likely to choose certain behaviors through environmental design, even without being forced."

The core of nudge design in CRM adoption is to transform the "option of not entering information" into a "option that feels vaguely unpleasant . "

[Nudge design that can be implemented with EMOROCO]

Nudge ① "Input as default"
Traditionally: "Whether or not to input the data is up to the person in charge."
After the nudge: "It's become normal to input information after contact."

Implementation: Add to the weekly meeting agenda
Pin "Check EMOROCO record of last week's contact (5 minutes)"
→ Not entering any information results in an "exception state".

Nudge ② "Social pressure through visualization"
Display "Last Updated Date by Responsible Person" on the dashboard.
→ "Tanaka updated 3 days ago, Suzuki updated 2 weeks ago."
→ The fact that it hasn't been updated becomes "visible".
→ No one is forcing it, but the update frequency is naturally increasing.

Nudge ③ "Setting the default temperature"
Set the default sentiment temperature for new customer records.
Set it to "Not set (blank)" instead of "Warm".
→ "I just kind of choose warm"
Prevents inertia input
→ "What is the actual temperature of this customer?"
A default design that makes you think every time.

Nudge ④ "Visualizing progress"
Display "This month's input rate" on the dashboard.
Example: "This month's customer record renewal rate: 73% (Target: 80%)"
→ The "desire for completion" is 7% away from the goal.
Prompt for the next input (endowed progress effect)

The principle of reciprocity: "The value that CRM has provided" elicits "input."

The principle of reciprocity—that people feel compelled to reciprocate when they receive something—discussed by social psychologist Robert Cialdini in "Influence: The Psychology of Persuasion," can also be applied to establishing CRM (Customer Relationship Management) systems.

The core insight is that "when CRM provides value first, contributions in the form of input naturally follow."

[CRM implementation design utilizing reciprocity]

Designed so that "CRM delivers value first":

Step 1 (immediately after installation):
Administrators and CRM doctors manually manage all customer
Enter basic information, emotional temperature, and last contact date.
→ When the person in charge first opened EMOROCO,
The experience of "having your customer information already in place"

Step 2 (First week):
"Using this dashboard to decide which customers to follow up with this week,
Intentionally create an experience where you feel, "I was able to prevent one follow-up from being missed."
→ The reciprocity is triggered when "CRM helped me with my work."

Step 3 (2 weeks later):
"Using the previous memo that I entered into EMOROCO,
A customer told me, "I'm glad you remembered me."
→ Sharing this experience enhances reciprocity throughout the team.

The chain of reciprocity:
CRM delivers value
→ The person in charge enters the information with the intention of "wanting to return it".
→ Data is accumulated
→ CRM provides more accurate insights
→ Makes you want to input more
→ A positive spiral is created.

The Law of Commitment and Consistency: Fixing Your Actions with a "Declaration"

We apply Cialdini's other principle, "commitment and consistency"—people tend to act in a way that is consistent with what they have publicly stated—to CRM implementation.

[Utilizing Commitment and Consistency]

Practice 1: Create a "declaration space" at kickoff.
At the meeting on the first day of implementation, everyone said out loud:
"I will assess the emotional temperature and next action within 30 minutes of contact."
Enter it into EMOROCO.
→ A psychological mechanism comes into play that encourages people to act in a way that is consistent with what they have publicly stated.
→ A public declaration has a stronger effect than a written declaration.

Practice ②: Start with "small commitments"
The initial agreement is "only 5 fields, only 30 seconds."
→ When small commitments that can be kept are kept,
This creates a self-awareness that "I am someone who uses CRM."
→ This self-awareness leads to consistency in subsequent commitments.

Practice ③: Taking on the role of "CRM Doctor"
"We would like you to be the CRM doctor for this team."
→ The person who took on the role was "myself as a CRM doctor"
Try to take consistent action
→ "Establishing CRM" becomes my identity.

Designing a "Culture of Praise": A Reinforcement Mechanism for Behavior that Enhances Positive Inputs

We apply the principle of Applied Behavior Analysis—that "reinforced behaviors increase"—to CRM implementation.

"Specifically praising employees who have made good entries in front of the team"—this is the most powerful form of positive reinforcement in CRM implementation.

[Designing "praise" in weekly CRM reviews]

This will be done at the weekly meeting every Monday (5 minutes):

Here's one of the "highest quality narrative notes of the week":
"This memo that Mr. Tanaka entered last week—"
When the president of Company A talks about next year's 30th anniversary,
His eyes lit up. "Next time, I'll talk about contributing to the community, and it will resonate with him."
This will allow the next person in charge to take over.
"Tanaka's record has become an asset for the team."

→ Three specific conditions for giving praise:
① Immediate: Take up the records for that week within that week.
② Specific: Explain why it was good.
③ Public: Perform in front of the entire team.

→ Having received this praise, Tanaka will also make good inputs next week.
→ A culture of "good input is praised" spreads throughout the team.
→ This creates a motivation to "set records that can contribute to the team."

A "checklist" for designing CRM implementation based on behavioral psychology.

[Designing Abilities]
□ Are there 5 or fewer fields for the first 30 days?
□ Can you complete the input from your mobile device in under 30 seconds?
□ Is it clearly defined what information needs to be entered?
□ Have you decided on the "target" for habit stacking?

[Trigger (Prompt) Design]
□ Is an external trigger set to "input immediately after contact"?
□ Is "EMOROCO record sharing" a fixed agenda item for the weekly meeting?
□ Are notifications set up for overdue dates and changes in emotional temperature?

Designing Motivation
□ Can everyone have the experience of "being helped by inputting information" within the first week?
□ Did everyone experience the "emotional temperature update → automated workflow generation" process?
□ Has the experience of "using the previous notes to prepare for the visit" been created?

[Nudge Design]
□ Is the "not entered" state visualized?
□ Is the progress of the input rate displayed on the dashboard?

[Designing Reciprocity]
□ Did administrators and CRM doctors invest value before implementation?
□ Is there a forum for the team to share experiences where CRM has helped them?

[Designing Commitments]
□ Did everyone declare at kickoff that they would "enter the information within 30 minutes of contact"?
□ Did they publicly declare that they "took on" the role of CRM Doctor?

[Reinforcement Design]
□ Do you specifically praise the "highest quality input" on a weekly basis?
□ Is the "criteria" for good input shared among all team members?

Summary: From "management that forces input" to "design that makes users want to input."

approach method Psychological basis
Expand your capabilities Narrow down the fields to 5 and enter the information in 30 seconds. BJ Fogg Behavioral Model
Design the trigger Habit stacking / Weekly meetings BJ Fogg Behavioral Model
Create an instant reward Workflow automation and dashboard updates オペラント条件付け
Making the option to not enter information unpleasant Visualization and default design Nudge theory
CRM delivers value first. Administrators pre-enter data and share experiences The principle of reciprocity
Make them declare Public declaration and acceptance of role at kickoff Commitment and consistency
Praise good input Specific weekly praise Positive Reinforcement

The problem of CRM not being adopted is not a matter of willpower; it's a design problem.

As BJ Fogg says, "Don't blame yourself, design the environment"—this is the conclusion that behavioral psychology of CRM implementation shows.

EMOROCO CRM Lite is designed to implement all the items on this checklist. Starting today, stop "managing by requiring input" and start "designing by making people want to input."
EMOROCO CRM Lite Product Page


Related article: [The decisive difference between companies that "failed" and "succeeded" in CRM implementation—common points revealed from the voices of those on the front lines]

Related article: [EMOROCO CRM Lite Implementation "First 30 Days" Complete Roadmap - Week-by-Week Design, Implementation, and SoI-PDCA Launch Procedures]

Related article: [What is a CRM Doctor (CRM Consultant)? – The role of a specialist in establishing CRM in the CRM 4.0 era]

 

Person who wrote this article
Shinsuke Matsubara

Arcus Japan Representative Director / CRM Consultant
Click here for detailed profile
He has worked as a system engineer, architect, and consultant at Accenture and other companies, an evangelist at Infragistics (Microsoft MVP for Dynamics CRM (now Microsoft MVP for Business Solutions)), and a solutions specialist at Microsoft (in charge of Dynamics CRM products).He currently leads a service team specializing in CRM, supporting CRM implementation and business launches for companies of all sizes.At the same time, he works as a CRM evangelist, spreading the idea of "true" CRM through events and article contributions.
Having learned CRM at Accenture, and having advocated and globally popularized CRM 2.0 (platform-based CRM) at Microsoft, he is a legitimate successor to CRM and the longest-serving active CRM expert (CRM consultant/CRM doctor), having received an award at Worldwide.
Since then, as a leading expert in CRM who advocates CRM 3.0 (Personalized CRM) and CRM 4.0 (Creative CRM), he has been interviewed and received numerous awards both domestically and internationally from publications such as The Wall Street Journal, Newsweek, TIME, WORLDCOM, Mainichi Shimbun (Weekly Economist), and Nippon Cultural Broadcasting. He has also been selected as a representative company of the Kansai business community by "Keizaikai" for four consecutive years.
book:Versatylist - How to become a "1 in 1" talent by age 35

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